First, they give you minor roleplaying tags that help define your characters personality without needing. Gurps magic items has hundreds of original and imaginative. The magery advantage the magery advantage makes you a mage. Alternate enchantment techniques more weird and wonderful ways to create magic items, covering charms, sacred items, qabala, and magic astechnology. Alternate enchantment techniques more weird and wonderful ways to create magic items, covering charms, sacred items, qabala, and magicastechnology. Magics are specific to and provided by the ipython kernel. Gurps magic, infinitely maintainable spells with my. Based on gurps magicby steve jackson and gurps grimoireby s. Also included are several more weird and wonderful ways to create magic items, a dozen new guilds, organizations, and corporations involved in the magic item. Included sections on the economics of magic items and a section about handling them in campaigns. Magic items literally take years to make and thats time your character really cant be adventuring. There are even clever refinements like the bane enchantment. Categories include swords and weapons, armor, wizardly tools, thiefs supplies, clothing, jewelry, healing tools, necromantic items and curses, tricks, and traps.
Afflicted casting flagellants blessing, afflicted casting mystics stupor, better magic items necromantic, blocking spell mastery any, blood magic, elixir resistance, frightening side effects any, intimidating curses, knower of names, life force burn 15, obscure true name, sanctum 12, scroll reading, secret mage. The description of each item provides its aura strength and the school to which it belongs. There are also guidelines for the gm who wants to change how magic works in particular worlds in a multiworld campaign. Currently the canon delver loot only includes the misc utilities listed in df1 e. It is the paragon of the simulationist category of games. Gurps dungeon fantasy monsters 1 pdf gurps dungeon fantasy monsters 2. Steve jackson games written by phil masters additional material by c. Kromm punch set out to become a particle physicist in 1985, ended up the gurps line editor in 1995, and has engineered rules for almost every gurps product since. Magery 3, teleport and four different individual plane plane shift spells item. Gurps magic contains nothing but magical source material. Designed to emulate the magic of realworld traditions and. Page references that begins with an m refer to gurps magic, second editing. The core magic system for gurps, expanding on the material presented in the basic set. Gurps magic items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects.
Advice on building an effective wizard for someone new to gurps im sorry your first exposure to gurps will be playing a 250pt mage in an anythinggoes campaign. All of the familiar magical shops from magic items are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. All of the familiar magical shops from gurps magic items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. Expands the rules on enchanting items and contains sections on magical quirks of items. Gurps magic items 1 also describes the eldritch shops that sell these wonders, with a complete and realistic guide to the economics of enchantment in a medieval fantasy world. These supplements describe how to reduce gurps to the essential. Ritual path magic, a complete, standalone, and selfcontained magic system for gurps. Dam 2d1 pi and 1d fatigue hypothermia, acc 2, page 1 magical items. There are generic items, suitable for a range of settings, as well as creations specifically for popular game settings like gurps technomancer, gurps steampunk, and gurps warehouse 23. Other references are an for gurps arabian nights, co for gurps conan, j for gurps japan, mi for gurps magic items, mi2 for gurps magic items 2, tt for gurps time travel and ww for gurps witch world. So if you trap an area with link and a nasty spell, your foe needs detect magic to spot it, magery wont do. It was very easy to download and featured no watermarks or drm code, which was a huge relief. This 2003 excel file is a game aid for gurps, with around 2000 3d6 rolls on one sheet and a table that calculates damage from slams, falls, and collisions by crossreferencing hp vs. Finally a section detailing power stones and a section.
Advice on building an effective wizard for someone new to. If you are looking for an ipython version compatible with python 2. More sorcerous shops and mysterious magics the second of three gurps books detailing various magic items, this one came out a year after the first. Additional information for magic appears in gurps fantasy and gurps thaumatology. Here is a collection of 520 different words, 20 for each letter of the alphabet, that can be used as command words for magic items. It functions as a talent, but unlike a normal talent, it is available as magery 0. Such a skill name it magic for simplicity both fills that gap and lets you finetune magic in your campaign, in at least 10 fun ways.
If more than one spell is given as a prerequisite, use the highest. You can easily play anything from a stone age caveman, an ogre mage, a us navy soldier, or even a zenbuddhist psychokinetic killer robot from future who likes cats. The third edition of the gurps basic set includes a chapter on magic, and over 100 spells. Steve jackson games spell prerequisite charts by michelle barrett based on gurps magicby steve jackson and gurps grimoireby s.
This spell has no effect on its own, but makes adding future enchantments much cheaper as much as 1 10th normal cost. The first volume, characters isbn 1556347294, addresses what players need to. This chapter covers the core rules involved in the. To see through objects to spot magic items, you need mage sight gurps magic, p. Gurps magic third edition has extended rules and suggestions for use of magic in a gurps campaign, with an extensive list of example spells these actually make up the majority of the book. The raw, fundamental power that distinguishes a fantasy campaign from a realistic one. This portion of the site is dedicated to the generic universal roleplaying system, or gurps, published by steve jackson games. Plus special material from the magic items series and wizards. Gurps magic also has extensive rules for creating enchanted items by investing spells in them permanently. Magic is a creative force, and those who can harness its full potential can change the universe. Normally, i will take the total number of plusses a weapon has and divide it between. Many rogues and adventurers can command a few useful spells, but a true wizard. Spells take so much mana to cast, youre lucky if you ever cast a good one in a campaign. This is the book for gms and players who are ready for a campaign with highpowered magic.
History, geography, politics, theology, and cosmology of the world are included. Velocity and the yards you must fall to reach that velocity. All simulationist games since gurps secretly aspire to kill gurps and wear its skin while drinking the blood of its delicious heart. You start out paying the full cost to get it into play, but do you have to pay that cost again to attune to the item after it has been looted.
When detect magic identifies a magic items school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. Gurps magic items 2 new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. Dungeons and gurps dungeon fantasy monsters 1, but all creature stats are new to this work. Magic items across time and dimension guidelines for magic items at every tech level and in dozens of gurps settings, including secret magic settings and the dark postmanaclysm future. Gurps magic items 1 here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, and the eldritch shops that sell these wonders. This pdf supports adobe layers and the page backgrounds and images can be disabled to make printing easier. And the ability to turn people into toads if they annoy you.
Glittering prizes pdf gurps dungeon fantasy treasures 2. Whether magics are available on a kernel is a decision that is. Quirks compiled by ted brock introduction what is a quirk. The material presented here is intended for use with the gurps system from steve jackson.
There were also a lot of requests that the basic set cover magic. The gurps basic set for the fourth edition of gurps was published in 2004 by steve jackson games and contains the core rules for the fourth edition of gurps. To expand this point, quirks have two basic roles they play in defining your character. Gurps magic items 1 also describes the eldritch shops that sell these wonders, with a complete. If you want to force a particular order, use the character to divide the number and the descriptor. Pyramid, gurps magic spell charts, e23, and the names of all products pub. Gurps magic, infinitely maintainable spells with my devilish combo. The second of three gurps books detailing various magic items, this one came out a year after the first. Although gurps fantasy and magic items 1 are referenced, they are not required. Barsoom roleplaying in edgar rice burroughs john carter of mars setting.
It has some of the same feel you need time, effort, and specialized magic to tell what things do. Sorcerous shops stocked with a multitude of might magics the first of books of magic items for fantasy settings. Gurps magic is a 240 page rulebook for gurps 4th edition with content by steve jackson, s. Pictures of of the north, by contour and swoosh, i command thee. Illustrated by kent burles, eric hotz, sean murray, dan smith, ruth thompson, and clifford vanmeter. I strongly recommend you consider a more focused archetype, like a cinematic martial artist, and wait for a 100pt fantasy campaign to cut your teeth on the magic system. Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, from exotic trinkets to mighty artifacts. Its worth nothing this is all permanent items only temporary spells, even lasting ones arent magic items. Gurps 4e is a skillbased pointbuild rpg focusing on flexibility. I didnt even mention that you need detect magic to tell things are magical unless the sword is flaming or lights up a 10 radius. Gurps is the generic universal role playing system from steve jackson games. Also, missing items for spells in gurps magic are detailed. Finally a section detailing power stones and a section detailing historical magic items are included to round out the book. Gurps was long funny in that it offered skills for each and every specific application of magic i.1419 196 242 908 1100 831 512 993 308 576 1633 425 1052 251 600 1629 1275 587 363 1191 623 684 1195 1168 1434 229 91 1396 736 661